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A boss arena guarded by a Black Knight, I might add. Gilded HunterĪfter a very trying section, where the place was stuffed with high level, dangerous enemies, and others with bayonets that like to snipe from afar, I finally made to the boss arena.
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Still, as the only boss fight to feature two enemies, this certainly sticks out as one of the more difficult encounters in Code Vein. Once she is down, honestly the destruction of Canoneer is a pushover, as up close and personal he doesn’t seem to have too many ideas.
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Her speed and ability to be elsewhere in the blink of an eye makes her hard to fight, especially as when you have her lined up for a combo, more often than not the ground will erupt into flame under your feet as Canoneer tries to get involved. Blade Bearer on the other hand has a slide that would put Frozone from The Incredibles to shame, as well as an AoE ice attack that can slow you down. I had take in this fight in the same way as I did in Dark Souls, taking out the fast enemy first, as it’s fairly easy to dodge the fire based attacks of Canoneer. Now you’re seeing Canoneer and Blade Bearer. Now imagine Ornstein and Smough with elemental attacks a fast ice type boss and a slower one armed with a flamethrower that can cause a great deal of damage from long range. You know the pairing, one fast but not massively damaging, while the other is massive and slow, but when he hits you, you know about it. These two are the Ornstein and Smough of Code Vein. Bear that in mind, fellow Revenants! Cannoneer and Blade Bearer Her AoE poison attacks are very hard to dodge, her speed makes her hard to hit, and even cornering her doesn’t always work, as she can fly.Īll in all, for an early boss, this one caused quite a lot of trouble until I learned a top tip: If you use the anti poison medicine when you are not poisoned, it acts as a kind of vaccine, preventing you from being poisoned for a short time. She is also a very mobile boss, flying about the place like the butterfly of her namesake, and with a giant dragon style tail to charge across the arena, causes lots of damage. She uses poison to weaken you, and as it’s quite an early boss, the number of healing charges you have available are usually not equal to the amount of damage over time that her venom based attacks do.
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While the Invading Executioner used the Slow debuff, The Butterfly of Delirium went down another root. Seeing her dissolve into a pile of red ash was a huge relief! Butterfly of Deliriumīoth have remarkably similar tactics: zoom about the place, inflicting damage and status conditions to soften you up. Learning her attack patterns was vital to the eventual success, and either blocking or dodging the slowing attacks was critical. Of course, there are medicines to cure this status, but I hadn’t equipped them to my quick menu, so going into the inventory and using it meant standing still briefly, usually just long enough for her to hit me with another slow attack as I cured the first one. This basically means that I limped around the arena like a geriatric on pension day, unable to run, or dodge effectively. But then she unleashed her secret weapon: if she hit you with her water attack, she would inflict Slow. She was fast, but that’s nothing new I’d dealt with fast enemies before. And boy, did this boss like to make an entrance! Sliding through the water, with her sickle cutting the surface like a shark’s fin, she finally appeared and we started to fight.
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Well, after trekking through a very hostile area, full of thigh deep water that slowed me right down and made fighting quite hard, I finally made it to the boss arena of the Howling Pit.
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